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Showing posts with the label topic-writing

Massively Useful Software: Gobby

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Celtx is a great and all for writing stories, but when it comes to online collaborative writing our team uses Gobby . Gobby allows multiple people to work on the same text file at the same time. You don't have to designate one person as the scribe. You don't have to take turns. You can type where ever you want when ever you want, and any text you insert will be highlighted with your user color, so you always know who wrote what. Gobby was created with programmers in mind, so it features line numbering, auto indenting, and syntax highlighting. As writers we ignore those features except for the line numbering. Our text documents can get quite long and it's easy to say "look at line 2053," because they can press Ctrl-I and enter that line number in to zip them to the same line you're looking at. The user highlighting has also been useful for us to tag sections that need attention with bright red or some other obnoxious color that you can't possibly miss. We j...

News Flash: Celtx 2.0 Released

Celtx 2.0 was released this past week. For going from 1.0 to 2.0, Celtx doesn't have a whole lot of new features . The two big changes are Celtx Studio, which is their $50 yearly subscription version of Project Central with a free beta until March 24, and the ability to add Extensions/Add-Ons to Celtx, which I'm really excited about.

Massively Useful Software: AutoHotkey

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Like most people, the first time you need to use a macro program it's for something completely immature and nonconstructive. For me, I needed something like AutoHotkey to quickly generate my 3-line Cute Bunny Giving You the Bird ASCII graphic into the game chat before someone realized what was going on—which was usually around the "( ._.) ..!." line—and then they assault it by quickly sending something like "asdf" which decapitates my bunny! I wasn't going to take that kind of treatment anymore, and no bunny deserves to be decapitated, so I used AutoHotkey to create a macro that creates the bunny immediately without having to type it in by hand. No one could stop it and no more bunnies ever died again. Well, that's not entirely true. There were a couple of stray lines of text that killed a few Cute Bunnies Giving You the Bird, but the mortality rate was much lower. Of course macros are useful for constructive things too. This neat little open source Wi...

Massively Useful Software: Celtx

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I decided that I'll start sharing software that I've discovered to be massively useful or just really cool. I'm not talking about popular software, I'm talking about obscure or open source programs that people don't really know about but has lots of value. So let's start. When it comes to recording ideas and collaborating on stories and other projects, our team has used our private wiki for the past few years. Wikis are great because they're accessible online and you can edit any page you want. But that's pretty much all I find them useful for. I have some issues with using wikis: I have to wait for a page to load, tree-like organization of sub-articles is a big pain in the neck for large projects in that you have to click and load a new page to go to the next sub-article, unless you manually create a table of contents, and when you finally get to the page you want you have to go into edit mode to make changes. That's a lot of clicking links and wait...

Unreal Tournament 3 Disappointing

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I've been a long-time fan of the Unreal series by Epic Games since its debut in 1998. I can recall countless LAN parties where we played the original Unreal Tournament, Unreal Tournament 2003 and Unreal Tournament 2004. I can even attribute the Audigy2 ZS that's in my computer right now from playing UT2004 competitively. Let's just say that I'm a fan. When I first saw the screenshots for Unreal Tournament 3 back in August 2005 I was really excited, not to mention worried that I wouldn't have a computer beefy enough to play it when the time came. Over the years I actually lost interest in UT3 and Epic Games because of their new direction to gaming that became vividly apparent at E3 2006. In the meantime Nintendo and Valve caught my interest, and I had all but forgotten about UT3 until the demo was announced a few months ago. UT3 is out now, and as a UT fan I hate to say that I actually feel let down by the game. There's a few reasons for this. First, the game has...

Orson Scott Card at University Forum

Even though I'm not a student at the university anymore and have now reached the status of alumnus, I'll sneak into the art seminars and and university forums if I fell there's going to be a really worthwhile presentation. A few days ago I was told that Orson Scott Card was going to be speaking at University Forum. It didn't take much to convince myself and a few of my friends to attend the forum. We all wanted to hear him speak, and two of us—myself included— really wanted to ask him some questions. We've both been working our own large projects for a few years or more and even though we've never published a story or finished a film yet, we're both insistent that when the time comes that our studio has the resources to start production on one of these two projects, that we'll already have the story perfected. Neither of us are formally trained in story telling but we talk about it every day, read a lot on the subject, and discuss movies and shows that ...