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Showing posts from December, 2008

Guerrilla CG: Subdivision Surfaces

I just barely finished my first video for The Guerrilla CG Project on Subdivision Surfaces. Guerrilla CG: Subdivision Surfaces from Glen Moyes on Vimeo . This video was quite unlike any other project I've done before. All but one animated sequence in this video was rendered by playblasting in Blender. I had to do some tricks like forcing Blender to use anti-aliasing in my graphics driver settings, and using chroma key to remove the background from each render so I could composite other elements together, which is something I usually never have to worry about. Anyway, the results turned out very well. I used After Effects for compositing and editing. It took me about 3 days to put the video together. The next video I'll be doing do will be on topology.