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Showing posts with the label topic-blender

Guerrilla CG: Subdivision Surfaces

I just barely finished my first video for The Guerrilla CG Project on Subdivision Surfaces. Guerrilla CG: Subdivision Surfaces from Glen Moyes on Vimeo . This video was quite unlike any other project I've done before. All but one animated sequence in this video was rendered by playblasting in Blender. I had to do some tricks like forcing Blender to use anti-aliasing in my graphics driver settings, and using chroma key to remove the background from each render so I could composite other elements together, which is something I usually never have to worry about. Anyway, the results turned out very well. I used After Effects for compositing and editing. It took me about 3 days to put the video together. The next video I'll be doing do will be on topology.

The GuerrillaCG Project

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Guerrilla CG is finally online. It hosts amazing videos that explain the fundamentals of computer graphics in a fun and easy to understand way. The videos are not software specific either, so you can watch them and take that knowledge to your 3D application of choice. During college I taught Blender workshops for two years, and prior to that I did video tutorials for Blender. I learned that in order to teach people how to use the software I needed to spend quite a bit of time teaching the fundamentals first. So in my later workshops more than half the workshop concisted of myself doing a PowerPoint presentation. It turned out to be more effective, but we only had two hours of class a week, so I continued making video tutorials as part of the class so they could watch them at home. I put those videos on ShowMeDo so other people can watch them as well. I was later contacted by Andrew Silke about a project he was working on called GuerrillaCG. He saw the stuff I did on ShowMeDo and want...

My Work: CMC Ad Process

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Here are the links to the Computer Medical Center Ad we just finished. CMC Ad 1 : 720p, MP4/H264/AAC, 23.8 MB CMC Ad 2 : 720p, MP4/H264/AAC, 24.3 MB Music Track : MP3, 192kbit Music Track : OGG, 192kbit All content is copyrighted by Computer Medical Center. Credits Studio: Lumaglyph Creative Director and Designer: Glen Moyes Storyboard Artist: Shaun Williams Animation: Adam Weber, Glen Moyes Photography: Meggan Hayes Music: Glen Moyes (composition and engineering), Aaron Pike (composition), Shane Hunt (guitar) Design Process The goal for the TV spot was to create an ad on a tight budget that didn't look local. The ad is going to be shown in movie theaters locally and on cable TV, so we wanted to create an ad that is entertaining, communicates what Computer Medical Center does and sets it apart from the competition. The game piece concept worked very well to achieve this, and all within budget. For the second half of the ad, we decided to use photography in motion as opposed to vide...

Blender's Fur Simulation

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Wow. The Peach Project has done some amazing work adding features to Blender in just about every area: Python constraints, mesh deform modifiers, and fur simulation. This morning before I went to the gym, Adam (our lead Blender guy) showed me an SVN build he compiled that had the new hair/fur rendering and grooming features in Blender. The grooming features were pretty cool, but I was most impressed over sheer speed that the hair strands were rendered. Later this morning I checked the Peach blog and they showed their work-in-progress of the new hair simulation for their characters. I was floored. This is Pixar quality stuff! This image is a screenshot from a test video (OGG Theora) they put together showing the character in motion with the fur simulation. The Peach team reported that Blender can now "render 2 million hairs in HD resolution in about one minute." Gamera, the chinchilla character shown in the image, has 1.5 million hairs. I can't wait to get my hands on t...