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Showing posts with the label topic-interactive design

Touch the Table Video

I decided to go ahead and start posting some of my video files from previous projects. I'll start with this one from my BFA final project called Touch the Table. It's an interactive gallery exhibit where you are encouraged to touch the art. The art interacts with your hand by projecting 6 different effects onto it. For more detailed information about it, here's the temporary Touch the Table page hosted on the temporary Lumaglyph web site. Yup, that's the name of our studio.

"Design Reboot"

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This came out on November 29, and it's one of the best lectures on game design I've listened to. It's called "Design Reboot" and it was given by Jonathan Blow at the Montreal International Game Summit 2007. If you go to the page on his blog about the lecture , there's a link to the Zip file that contains the MP3 and the PowerPoint presentation. He talks about what games really are, what they can teach you, why game designers lack discernment, and architecting vs. exploring in game design. I highly recommend this talk because it's a surprisingly truthful analysis of game design. Jonathan said everything that I've been wanting to tell the industry over the past 6 months, was in a position to do so, and told me some things that I didn't know. I'll do a summary of his talk and interject a few things of my own towards the end of this very long post, but first I should start this out with some of research I've been gathering on the subject prior ...