Blender's Fur Simulation
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This morning before I went to the gym, Adam (our lead Blender guy) showed me an SVN build he compiled that had the new hair/fur rendering and grooming features in Blender. The grooming features were pretty cool, but I was most impressed over sheer speed that the hair strands were rendered.
Later this morning I checked the Peach blog and they showed their work-in-progress of the new hair simulation for their characters. I was floored. This is Pixar quality stuff!
This image is a screenshot from a test video (OGG Theora) they put together showing the character in motion with the fur simulation. The Peach team reported that Blender can now "render 2 million hairs in HD resolution in about one minute." Gamera, the chinchilla character shown in the image, has 1.5 million hairs.
I can't wait to get my hands on this newest version of Blender. Hats off to the Peach developers. Read the rest of their blog post for more information.
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