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Showing posts from April, 2009

Massively Useful Software: Gobby

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Celtx is a great and all for writing stories, but when it comes to online collaborative writing our team uses Gobby . Gobby allows multiple people to work on the same text file at the same time. You don't have to designate one person as the scribe. You don't have to take turns. You can type where ever you want when ever you want, and any text you insert will be highlighted with your user color, so you always know who wrote what. Gobby was created with programmers in mind, so it features line numbering, auto indenting, and syntax highlighting. As writers we ignore those features except for the line numbering. Our text documents can get quite long and it's easy to say "look at line 2053," because they can press Ctrl-I and enter that line number in to zip them to the same line you're looking at. The user highlighting has also been useful for us to tag sections that need attention with bright red or some other obnoxious color that you can't possibly miss. We j

What I've Been Playing: Braid

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A couple of days ago Braid was finally released on Steam . I bought it, played it and enjoyed everything about it: the puzzles, the art, and especially the story telling mechanic in the last level. I had already decided to buy the game long before because Jonathan Blow always gives such good talks on game design , so I was more than happy to send money his way as soon as a PC version was available. Anyway, check the game out. A free demo is already out in the wild so you can it a whirl.