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Showing posts from April, 2008

Massively Useful Software: AutoHotkey

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Like most people, the first time you need to use a macro program it's for something completely immature and nonconstructive. For me, I needed something like AutoHotkey to quickly generate my 3-line Cute Bunny Giving You the Bird ASCII graphic into the game chat before someone realized what was going on—which was usually around the "( ._.) ..!." line—and then they assault it by quickly sending something like "asdf" which decapitates my bunny! I wasn't going to take that kind of treatment anymore, and no bunny deserves to be decapitated, so I used AutoHotkey to create a macro that creates the bunny immediately without having to type it in by hand. No one could stop it and no more bunnies ever died again. Well, that's not entirely true. There were a couple of stray lines of text that killed a few Cute Bunnies Giving You the Bird, but the mortality rate was much lower. Of course macros are useful for constructive things too. This neat little open source Wi

Previous Work Re-rendered in HD

I never intended on revisited any of my school work, but since Vimeo's HD service is so good I was strongly compelled to re-render my motion design work in 720p. It also helped that I have a trial version of After Effects installed, so this will be the only chance I'll have to do this for a while, now that I'm away from school and don't have access to the Mac Lab. So here it is: all three projects from my motion design class, including one which you haven't seen before, in HD. Wonder This is the first project that I revisited earlier this week. I had to determine what version of Blender I used to make it because it wouldn't render properly with the newest version. Instead of rendering at the original 1024x576 resolution with no anti-aliasing , I re-rendered it at 1280x720 with 8x anti-aliasing. It took 2 days, but it's oh so pretty! Of course only after rendering did I noticed a couple of mistakes with the petals in the background. One would snap to a differ