tag:blogger.com,1999:blog-240509832654584711.post6170181854993275784..comments2023-05-10T10:40:30.657-06:00Comments on The Blog of Glen Moyes: Better Than Free: Piracy vs. Legitimacy.Glen Moyeshttp://www.blogger.com/profile/02396403114040415608noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-240509832654584711.post-42738142302303251302008-07-03T10:56:00.000-06:002008-07-03T10:56:00.000-06:00Thanks. I'm glad you liked the article.Things like...Thanks. I'm glad you liked the article.<BR/><BR/>Things like open source and open content generally are not designed to make money, or are instead to promote something else that will. Almost all of the open content I've seen has the purpose of propagating ideas, information, education, and publicity. In the case of Big Buck Bunny, it stimulated development for Blender, shows off what Blender can do and teaches people how they made it by releasing the source files, all of which are intended to increase Blender's user base and to make Blender better, not so much about creating an animation that people will enjoy and pay money for. I've also seen quite a few documentaries licensed as Creative Commons so it'll reach as many people as possible with it's message. Open content works really well when the primary goal is to promote something else or it is done purely out of altruism and bettering society without expecting anything in return.<BR/><BR/>Collaborative art can be really hard depending on what the product is; collaborative movies almost inevitably fail if it's just for fun, so it is better to provide opportunities where one—maybe two people can work together to create something with little time commitment and without having other people intrude. There are games coming out like Spore that are based on community created content. Since your creatures will be put in the Encyclopedia and will show up in other people's galaxies, can be downloaded, and edited, in that sense it's kind of like open content because it's available to everyone. In Spore's case it works because your creativity is restrained to creating just a single creature which only takes 30 minutes or less to finish. Imagine if two people worked on the same creature; they would get into conflict over what the skin color should be, how many legs, and it becomes a mess because each person has their own vision of what they want to create. However, if you have one guy in charge that makes the final decisions, then it's more like a job than fun. So for entertainment purposes it's best to give people their own sandbox to play with, let visitors view what players have made, a let them make a copy and remix it.<BR/><BR/>As for art editing, the ability to edit and remix art is really important. There's a good documentary that you can watch called Good Copy Bad Copy http://www.goodcopybadcopy.net/ that talks about the current state of copyright law, sampling, remixing, and how important it is as an art form.<BR/><BR/>People do want to create, but often their time and skill is limited. Someone may want to make a silly animation and it needs a soundtrack but they know absolutely nothing about music composition, so they need to get a song from somewhere. Someone may like video editing an wants to create AMVs but using copyrighted footage is illegal. There's all kinds of examples of why open content is good for education and creating new art. I think the laws need to relax a little bit, but since that's not going to happen for a long time, if they ever does, the best we can do is use open source, Creative Commons and open content to fill in the gaps because it is better than using someone else's copyrighted works (i.e. piracy) to remix, sample, customize, and distribute while risk being sued.<BR/><BR/>For us however, we'd really like to make money off of what we create so we can do it for a living; we can't have all of our stuff be creative commons. What we will do is give people more rights to our work than other copyright holders do with theirs, and some of those rights are why people gravitate towards creative commons in the first place: the ability to make back ups and edit, the ability to use clips in education, to remix, and so on. Of course they only get those rights if they buy a copy legitimately, but it'll make our work much more valuable to the community, and hopefully it will spread more rapidly than if it was all rights reserved.<BR/><BR/>On the other hand, the artists that worked on the Blender open movies did in fact make a living off of it during that short period of time. So if they are constantly making open content that people will actually donate for, then it might work as a full time job. Unfortunately I don't think there's enough demand for a company to do that all the time and stay afloat. Would people buy DVDs for two open movies a year? How many tutorial DVDs will be too much, and at which point will they be unable to make anymore because all of the tutorial topics will be covered? When will the community stop being interested in buying open content because it's not needed as much anymore? Those are questions I don't have answers for. But the open movies do show that you can money off of it provided that there's more for viewers to gain than just watching the animated short.Glen Moyeshttps://www.blogger.com/profile/02396403114040415608noreply@blogger.comtag:blogger.com,1999:blog-240509832654584711.post-12361934542420852212008-07-02T19:22:00.000-06:002008-07-02T19:22:00.000-06:00This lecture was very inspiring!I am coming here a...This lecture was very inspiring!<BR/>I am coming here after your article on <A HTTP://BLENDERARTISTS.ORG/FORUM/SHOWPOST.PHP?P="1119915&postcount=14">blenderartists</A><BR/><BR/>I'd like to know your opinion about terms like open source, open content and collaborative work in this context. I am sure these phenomena could be very useful for "create something that the pirated copy can not duplicate".<BR/>A new form of entertainment: collaborative art experiments, simultaneous (MMRPG-like) creation and consume of art.<BR/><BR/> "art editing"? <BR/><BR/>I like your "touch the table" very much.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-240509832654584711.post-8587081721743186892008-05-25T20:36:00.000-06:002008-05-25T20:36:00.000-06:00Wow, Nice article Glen!Wow, Nice article Glen!Clay Diffrienthttps://www.blogger.com/profile/06438129033222710084noreply@blogger.comtag:blogger.com,1999:blog-240509832654584711.post-46987875530137863222008-04-23T16:37:00.000-06:002008-04-23T16:37:00.000-06:00You really got a point ("the" point?)Looking forwa...You really got a point ("the" point?)<BR/>Looking forward updates on your opinion and how your business evolve.<BR/>Thanks for sharingAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-240509832654584711.post-32962796401062062532008-04-09T16:23:00.000-06:002008-04-09T16:23:00.000-06:00Great! I'm glad you liked it.Great! I'm glad you liked it.Glen Moyeshttps://www.blogger.com/profile/02396403114040415608noreply@blogger.comtag:blogger.com,1999:blog-240509832654584711.post-10871627642643172362008-04-09T16:20:00.000-06:002008-04-09T16:20:00.000-06:00Very interesting read. Thanks!Very interesting read. Thanks!Kernon Dillonhttps://www.blogger.com/profile/09653214785978493683noreply@blogger.com